7/31/21

Green Hydrogen - 174 PG

This is an isometric representation of the creation and benefits of truly Green Hydrogen.

Pre-Production

Concept & Scripting

The scripting phase for the Green Hydrogen explainer ran as a fast, iterative process across multiple formats. The goal from day one: build a compelling narrative that pairs strong visual storytelling with technical credibility. One of the first big shifts was moving from generic language around “green hydrogen” to a more brand-forward introduction: “Introducing 174 Power Global’s Element One.”

The script’s narrative was carefully paced to sync with the visual beats — VO cadence dictated how aerial zooms, molecular animations, and wide infrastructure flythroughs were sequenced. Script edits also touched on how information appeared on screen. Instead of numerical reads like “60 megawatts,” the visual callouts were revised to align with the brand tone: “hundreds of megawatts of behind-the-meter solar generation.” We also refined visual hierarchy and typography. All graphics were locked to Futura — Bold or Heavy for headers, Light for supporting text — to stay on brand.

Geospatial accuracy was a must. Even without specific GPS coordinates for the Green Hydrogen facility, the directive was to place it just south of I-10 in western Arizona. Using DFX and KML transmission line data, we mapped surrounding infrastructure into the correct geographic context. U.S. and regional maps were hand-built from raw source files: forests, rivers, elevation data, and road systems were reconstructed and vectorized before being brought into Cinema 4D. Facility cutaway references were pulled from electrolyzer manufacturer assets to define component layout.

Rapid Prototyping

We prioritized rough layout and visual sequencing over fine detail to quickly pressure-test creative direction. First-pass animation blocking was done directly in Cinema 4D, using boxy placeholders for large infrastructure and more detailed models for key elements like trucks and transport units. These assets were laid out in isometric views using site plans and concept sketches to map relationships between the solar arrays, the electrolyzer core, and supporting systems.

The rough prototype served as a full-script visual walkthrough. We tested camera paths, asset motion, and energy flow animations using spline-driven logic. Mograph tools played a key role — animating solar field deployment, simulating energy travel across transmission lines. Spline sweeps and animated emitters stood in for clean visualizations of electricity movement. Hydrogen transport rigs were constrained to loop paths for distribution sequences. 

Timing tweaks were constant. We tightened the opening zoom to 2.5 seconds. The layout of the electrolysis facility also got scrutiny, especially the visitor center’s placement. After a back-and-forth with the Atlas operations team, its spot at the end of the main road was approved. 

We also prototyped the color and motion logic early on. Power paths were marked with electric blue, hydrogen systems with green, and the landscape/structures used neutral whites and grays to keep things readable and clean. Placeholder materials and lighting rigs were set up to keep revision cycles quick. The RP phase helped us lock down style, pace, and clarity before diving into the heavy lift of final asset production.

Early Visual Styles Explored

From day one, we anchored the visual language in a flat-shaded, clean aesthetic — no over-texturing, no noise. Lighting tests used Redshift to simulate a soft desert mid-day look, staying away from heavy contrast. We kept ambient occlusion and shadow passes to a minimum to preserve that crisp, diagram-style clarity. Models were built low-poly: simplified forms for vehicles, schematic designs for infrastructure. Color was used surgically — rich greens and blues for hydrogen and energy, muted grays and whites for the surrounding environment.

Early renders revealed some clarity issues around overlapping visual elements, especially in dense grid scenes. Shader contrast and lighting angles were tweaked to create separation. Block models of the hydrogen station and fueling sites were refined using real-world reference from active hydrogen refueling centers and industrial infrastructure to make sure what we showed felt believable, even within a stylized world.

Prototyping Animation Concepts

One of the biggest focuses in early motion tests was flow visualization — how electrons, water molecules, and hydrogen fuel move through the system. We tested spline paths to animate energy from the solar fields to the electrolyzer. Mograph Cloners helped animate solar fields at scale, while physics-inspired water molecule movement gave life to electrolysis scenes.

Camera moves were designed to blur the line between cinematic and schematic. Dolly shots included low-ground reveals and top-down iso-tracks. Vehicle movements were timed to narration at the frame level — for example, a green hydrogen truck rolls out just as the line hits: “Green hydrogen can be stored for long durations…” A hydrogen car heads off toward the horizon right as the VO looks ahead to the future of transportation. These RP camera runs helped us validate scene flow, dial in pacing, and balance micro/macro storytelling.

Client Feedback Shaping Direction

Client notes played a hands-on role throughout RP. One key change was the shift from “More than 60 megawatts” to “Hundreds of megawatts of solar generation” — which helped avoid pinning the project to a specific capacity. Mid-phase, font use was clarified, confirming Futura variants across all on-screen text. Feedback also touched on color and iconography — updating the sky from gray to a vibrant blue, swapping out a nuclear plant silhouette for a simplified bolt icon or gas plant reference to improve message clarity.

Styling tweaks included changing the electrolyzer label from all caps to title case to match other callouts. The start of the video was tightened again to avoid perceived delays and hook the viewer quickly. Once the RP was approved, we recorded a scratch VO aligned to the updated script and locked it in for full production.

Full Production

Look Development

With rapid prototyping signed off, we moved straight into full production—focused on tightening up the visuals and building in environmental depth. Every placeholder asset from RP got swapped out for finalized, high-fidelity models. The Green Hydrogen facility was built entirely from scratch inside Cinema 4D, shaped by public data and internal planning conversations around infrastructure expectations. We modeled everything from electrolyzers, hydrogen storage tanks, and fuel cells to substations and support buildings. The solar array from RP carried over, but we rebuilt it using Redshift Instancing to boost render efficiency.

Material work leveled up across the board. Custom Redshift shaders were created to stay clean and on-brand—matte greens for anything hydrogen-related and blues to represent power systems. That color separation helped make energy generation vs. storage instantly readable. Environmental props—trees, signs, fences, parking lots—were modeled and placed with care to bring in realism without stepping outside the stylized look.

Lighting design got a major upgrade, too. A physically accurate daylight setup in Redshift created consistent desert lighting across scenes. We dropped in extra fill lights in select night and cutaway scenes to keep visuals readable across the flat-shaded style. Contact shadows and cast shadows were used sparingly, just enough to give iso shots a grounded sense of scale. 

Design & Animation

With models and shaders locked vehicle animations were upgraded with easing curves and synced to camera cues, with nulls used to manage precise timing. The hydrogen truck loading sequence was expanded to show multiple trucks leaving the electrolyzer, while parking lot loops added subtle site activity. Hydrogen tank fill animations were added using transparency layers.

We fully rebuilt the electrolysis molecular animation using Redshift particles and Cinema 4D dynamics. Water molecules were color-coded with low-poly spheres—red and blue for oxygen and hydrogen, and green for the separated hydrogen gas. Their paths were controlled through dynamic simulations and spline animation to show molecule separation and the formation of H₂. The end result kept the science intact while leaning into a stylized, conceptual tone.

Camera work was improved. We introduced low-ground dolly moves approaching the Atlas Energy Park to add immersion and weight. Wide iso flyovers showed the scale of the full facility. Animated map sequences used imported geo-data with elevation, river, and vegetation overlays—layered and animated to transition across Arizona, Texas, and Utah. For the expansion scenes, we used unfolding Mograph Cloners to grow new solar fields and facilities in sync with the VO narrative.

Style Choices and Reasoning

We leaned hard into the isometric visual style for conceptual clarity. It gave us clean geographic relationships, modular infrastructure layouts, and a clear way to show system scale without visual clutter. Materials were kept intentionally minimal—no grunge, no photoreal overlays. Lighting was consistent and soft to keep things readable across all scenes. It all pointed back to the same core idea: hydrogen as a clean, efficient, minimal-impact technology.

Redshift handled rendering, chosen for its GPU speed and visual quality at 1080p. It let us push heavy scenes—like the solar farm, with hundreds of thousands of instanced panels—without blowing through GPU memory. Iso layouts helped reduce distortion and kept the visual language tight, even when packing in high-density data.

Technical Details

All modeling was done in Cinema 4D using a mix of procedural generators, booleans, and spline extrusions to build out the infrastructure. The U.S. map was assembled using government GIS data (converted from KML/DFX) and stylized terrain meshes. Vector paths were cleaned up and optimized in Illustrator before import. Cameras followed fixed dolly paths, and map animations used layered 2.5D movement to simulate elevation shifts without tanking render speed. Spline-driven animation was used to show energy flow—both electricity from the solar arrays. Spline Wrap and MoSpline drove those animations.

One of the standout systems was the hydrogen fueling station animation. Based on real-world gas station layouts, the structure was animated in-place to show vehicle paths and hydrogen distribution. It tied infrastructure logic to visual storytelling. Expansion scenes leaned on Mograph Effectors to procedurally animate new solar panels and facilities during camera flybacks—creating that clean, tech-built-as-you-watch moment.

Post-Production & Delivery

Post was handled in After Effects. Each scene rendered as a full composite pass, with masks and adjustment layers used to tweak brightness, exposure, and detail. We added hydrogen flow strokes with glow effects, and swapped out sky gradients to clean up early grays. Map pins and city labels were added in AE with motion-tracked Nulls.

Color correction stuck tight to brand rules. Green and blue served as main accents, with backgrounds cleaned up to avoid muddiness. We fine-tuned the Element One intro overlay to 70% opacity—keeping the logo legible without washing out the motion underneath.

Power lines and hydrogen flows got animated glows through blur masks and layered VFX. Electrolysis particle trails were treated with chromatic distortion to give the scenes subtle energy. Sun flares and bloom effects were added with restraint—just enough to give scenes atmosphere without breaking the stylized tone.

On-screen content was animated dynamically using AE’s text systems. Labels for facilities, molecules, and tanks were timed precisely to VO. Map pins were tracked to simulate touch interaction, and all label design followed earlier spacing and hierarchy standards from pre-production.

Every single element—from fonts and case settings to colors and layout—was run against brand specs in the final pass. “ELECTROLYZER” and other all-caps terms were corrected to match the approved casing. The final logo version of “Element One” was dropped in, and the closing scene was simplified: the swipe transition and “Green Hydrogen” text were removed in favor of a clean, static logo to close.

Final render was delivered in 1920x1080p H.264, optimized for web playback and event screens. Deliverables included the full-res MP4 and a standalone SRT caption file.

Transcript:

Introducing 174 Power Global Element One. Created through electrolysis powered by only renewable energy green hydrogen is clean to produce, clean to burn, and three times more energy-packed than natural gas.

174 Power Global's green hydrogen facility at our Atlas Energy Park in Arizona helps to make power generation and transportation more sustainable than ever by producing several metric tons of green hydrogen per day.

As one of the largest green hydrogen facilities in the US it is supported by hundreds of megawatts behind the meters solar generation. As a world-class utility scale, solar developer 174 Power Global leverages our deep knowledge and assets to source the energy for the electrolysis process from the most renewable resource in the universe, the sun.

Green hydrogen can be stored for long durations and then supplement in natural gas power plants’ fuel stock while decreasing carbon emissions.

It can also be run through fuel cells to generate electricity at times when people and the grid need it most.

174 Power Global has expansion plans for green hydrogen at the Atlas site and other key points in the US.

Green hydrogen will revolutionize the power generation industry and transform how we travel and think about transportation in a world with less carbon emissions.

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